Six regions, fifteen skills, twenty NPCs, nine quests, two hundred items, three faction endings.
Each is a 128x128 tile zone with its own biome palette, ambient sound layer, procedural music key, named landmarks, encounter table, and exits. Connected by Wayshrines.
A green dish of land between two ridges. The home town. The well has not run dry since before the Compact.
Landmarks: Cook's Kitchen, Crowned Apple shop, Counting-House, Quiet Moth Tavern, Forge-Shrine, Wayfarer Hall.
NPCs: Cook Belin, Marshal Tindra, Shopkeeper Marrick, Banker Pellin, Tavernkeeper Yvelle, Sennica of the Porch, Auros the Wise, Guildmaster Drust.
Black-barked oaks under a sky that never quite achieves morning. The Quietkind keep their Archive buried beneath the largest grove.
Landmarks: The Archive, the Hermit's Camp, the Black Bough Bandit Camp, a Forgotten Shrine of Myrra.
NPCs: Warden-Mother Ilsa Mirelle, Walker Kestrel, Drust-Pell the Black Bough.
A grey shoulder of mountain pierced by the great Iron Hall of the Concord. Three descending dungeon levels lead to the Deep where Voth's root-face waits.
Landmarks: Iron Hall, Master Smith's Workshop, Mines L1, L2, L3.
NPCs: Groundmaster Koren-Anbreck, Forge-Master Brakka.
Where the river meets the air-sea, salt drifts upward in pale ribbons. The half-sunken Marrow-Wren rests offshore with her mast still standing.
Landmarks: Fishmonger's Stand, Harbormaster's Hut, the Marrow-Wren wreck, Saltmere Lighthouse, Seafoam Tavern.
NPCs: Fishmonger Bess, Harbormaster Tolm, Old Hargrim.
A black caldera ringed by basalt teeth, where a slow river of magma traces a question-mark across the stone.
Landmarks: The Wyrmgate (where Halek-Auruun fell), Ember-Cleric Encampment, the Collector's Hut, the Sundered Ruin entrance.
NPCs: Ember-Cleric Sela, Daven Mirret the Collector.
A flat white plateau punctuated by black stones standing in rows nobody remembers placing. The Frost Temple at the heart is older than the Sundering.
Landmarks: Frost Temple gate and inner and Crown Chamber, Snow-Daughter Camp, the Black Stone Row.
NPCs: Snow-Daughter Inver.
Built from primitives at runtime, with no GLTF assets and no FBX rigs. A 19-bone skeleton (pelvis, three spine segments, neck, head, paired clavicles, shoulders, elbows, wrists, hips, knees, ankles) drives a hand-built THREE.SkinnedMesh with explicit skin weights.
Each tier unlocks named techniques, recipes, or training methods.
Attack, Strength, Defence, Hitpoints, Ranged, Magic, Prayer. Telegraphed AOEs, dodge-roll on Space, three attack styles per weapon, specials per family, 8 prayers, 12 spells.
Mining, Fishing, Woodcutting, Crafting (herb and cloth). Each gathering action runs a dedicated minigame, with swing-pause rhythm for mining, line tension for fishing, and a progress bar for woodcutting.
Smithing, Cooking, Firemaking. Hammer-rhythm at the forge, flip-rhythm at the cooking pot, with burn rates that drop as your level climbs.
Slayer. Region-tiered task contracts with bonus loot tables for tasked targets.
Mastery cape unlocked at level 99 in any skill. Festival cosmetic at level 50.
Every item is an ERC-1155 token. Visuals are procedurally generated client-side from each item's visual descriptor function, so there are no IPFS dependencies and no pre-baked sprites.
Seven coherent tiers, each with its own palette and stat scaling:
| Category | IDs | Examples |
|---|---|---|
| Weapons | 1 to 40 | Mithril sword, Greymoth wizard staff, Rune dagger of the Quietkind, Karn-shard maul |
| Armor | 41 to 90 | Wyrmsteel platebody, Marshwarden's vest, Lance-Sworn hauberk, Wayfarer's tabard, LP Backer cape |
| Resources | 91 to 130 | Mournoak logs, Frostpine logs, Mithril ore, Wyrmtear gem, Frostlace herb |
| Crafted | 131 to 143 | Steel bar, Mournoak plank, Hard leather, Dyed cloth |
| Consumables | 144 to 170 | Cooked shark, Hearty stew, Mushroom pie, Sulvan brew, eight rune types |
| Quest | 179 to 198 | Wayfarer's mark, Halek-Auruun's tooth, The Hollow Crown, Sparkbrand |
| Cosmetics | 199 to 200 | Festival hat, Wayfarer pet (moth) |
Every dialogue line is hand-written. Choices have real consequences that lock or unlock later content.
Marshal Tindra, Hearthmere. Tutorial. Walk, swing, kill a goblin, claim your Wayfarer mark.
Cook Belin, Hearthmere. The Black Spring took his wife. He cannot remember the recipe. Find it.
Guildmaster Drust, Hearthmere. The Counting-House is short 200 crowns. Two endings: expose, or trade.
Forge-Master Brakka, Brassreach. One steel ingot, one longsword, by the next Iron Moth. Pay is iron crowns.
Warden-Mother Ilsa Mirelle, Mournloom. Walker Kestrel went into the bandit camp and did not leave. Force, or trade?
Harbormaster Tolm, Tideclasp. The wreck still has her mast above the air-sea. Bring back the captain's log.
High Marshal Rhen Ostane, Hearthmere. A grey banner and a sun-disc found together. Choose a faction. Lose the other for a year.
Snow-Daughter Inver, Whitehollow. Three puzzles guard the Frost Temple: pressure plates, light reflection, sequence lock.
Guildmaster Drust, all regions. Endgame, multi-stage. Three endings: keep the Crown, honor the bandit oath, or destroy the Crown and lose Sparkbrand forever.
Every sound is synthesised at runtime via the Web Audio API. Every footstep, every weapon hit, every cast, every fanfare. No samples and no streaming.
You can play e-scape entirely without a wallet. Your character is local, your inventory is local, your loot evaporates on refresh. That is fine for a first taste.
Connect a wallet and:
| Action | Input |
|---|---|
| Move | Left-click ground |
| Camera rotate | Right-click drag |
| Camera zoom | Mouse wheel |
| Interact, talk, gather, attack | Right-click entity, then context menu |
| Dodge-roll | Spacebar (costs 30 run energy) |
| Attack styles | 1 Aggressive, 2 Balanced, 3 Defensive |
| Special attack | F (consumes Focus) |
| Inventory, Skills, Equipment, Journal | I, K, E, J |